Wind
Level 3
Level 3
Not listed on the source page.
Shields improve BREAK efficiency; triggering BREAK reduces team stamina costs.
Leaf vortex pulls targets inward; nearby puddles can strengthen it.
Curving whirlwinds pull targets and explode where they meet.
A vortex damages targets and pulls them toward its center.
A vortex damages targets and pulls them toward its center.
Defensive stance grants a shield when it ends; taking hits strengthens that shield.
A protective field reduces incoming damage for allies inside.
Ranged basic attack.
| Rank | Requirements | Materials |
|---|---|---|
| 6 | Reach level 55. | |
| 7 | Reach level 65. |